Files
groovy-zilean/cogs/music/util.py

293 lines
11 KiB
Python

import discord
from discord.ext.commands.context import Context
from discord.ext.commands.converter import CommandError
from discord.ui import Button, View
import config
from . import queue
import asyncio
# Track last activity time for each server
last_activity = {}
# Joining/moving to the user's vc in a guild
async def join_vc(ctx: Context):
# Get the user's vc
author_voice = getattr(ctx.author, "voice")
if author_voice is None:
# Raise exception if user is not in vc
raise CommandError("User is not in voice channel")
# Get user's vc
vc = getattr(author_voice, "channel")
if vc is None:
raise CommandError("Unable to find voice channel")
# Join or move to the user's vc
if ctx.voice_client is None:
vc = await vc.connect()
else:
# Safe to ignore type error for now
vc = await ctx.voice_client.move_to(vc)
# Update last activity
last_activity[ctx.guild.id] = asyncio.get_event_loop().time()
return vc
# Leaving the voice channel of a user
async def leave_vc(ctx: Context):
# If the bot is not in a vc of this server
if ctx.voice_client is None:
raise CommandError("I am not in a voice channel")
# if user is not in voice of the server
author_voice = getattr(ctx.author, "voice")
if author_voice is None:
raise CommandError("You are not in a voice channel")
# Make sure both bot and User are in same vc
vc = ctx.voice_client.channel
author_vc = getattr(author_voice, "channel")
if author_vc is None or vc != author_vc:
raise CommandError("You are not in this voice channel")
# Clear the queue for this server
await queue.clear(ctx.guild.id)
# Stop any currently playing audio
if ctx.voice_client.is_playing():
ctx.voice_client.stop()
# Disconnect with force to ensure it actually leaves
try:
await ctx.voice_client.disconnect(force=True)
except Exception as e:
print(f"Error disconnecting: {e}")
# If regular disconnect fails, try cleanup
await ctx.voice_client.cleanup()
# Remove from activity tracker
if ctx.guild.id in last_activity:
del last_activity[ctx.guild.id]
# Auto-disconnect if inactive
async def check_inactivity(bot):
"""Background task to check for inactive voice connections"""
try:
current_time = asyncio.get_event_loop().time()
for guild_id, last_time in list(last_activity.items()):
# If inactive for more than 5 minutes
if current_time - last_time > 300: # 300 seconds = 5 minutes
# Find the guild and voice client
guild = bot.get_guild(guild_id)
if guild and guild.voice_client:
# Check if not playing
if not guild.voice_client.is_playing():
print(f"Auto-disconnecting from {guild.name} due to inactivity")
await queue.clear(guild_id)
try:
await guild.voice_client.disconnect(force=True)
except:
pass
del last_activity[guild_id]
except Exception as e:
print(f"Error in inactivity checker: {e}")
# Update activity timestamp when playing
def update_activity(guild_id):
"""Call this when a song starts playing"""
last_activity[guild_id] = asyncio.get_event_loop().time()
# Interactive buttons for queue control
class QueueControls(View):
def __init__(self, ctx):
super().__init__(timeout=None) # No timeout allows buttons to stay active longer
self.ctx = ctx
async def refresh_message(self, interaction: discord.Interaction):
"""Helper to regenerate the embed and edit the message"""
try:
# Generate new embed
embed, view = await generate_queue_ui(self.ctx)
await interaction.response.edit_message(embed=embed, view=view)
except Exception as e:
# Fallback if edit fails
if not interaction.response.is_done():
await interaction.response.send_message("Refreshed, but something went wrong updating the display.", ephemeral=True)
@discord.ui.button(label="⏭️ Skip", style=discord.ButtonStyle.primary)
async def skip_button(self, interaction: discord.Interaction, button: Button):
if interaction.user not in self.ctx.voice_client.channel.members:
await interaction.response.send_message("❌ You must be in the voice channel!", ephemeral=True)
return
# Loop logic check
loop_mode = await queue.get_loop_mode(self.ctx.guild.id)
# Logic mimics the command
if loop_mode == 'song':
# Just restart current song effectively but here we assume standard skip behavior for button
pass
# Perform the skip
await queue.pop(self.ctx.guild.id, True, skip_mode=True)
if self.ctx.voice_client:
self.ctx.voice_client.stop()
# Refresh UI
await self.refresh_message(interaction)
@discord.ui.button(label="🔀 Shuffle", style=discord.ButtonStyle.secondary)
async def shuffle_button(self, interaction: discord.Interaction, button: Button):
await queue.shuffle_queue(self.ctx.guild.id)
await self.refresh_message(interaction)
@discord.ui.button(label="🔁 Loop", style=discord.ButtonStyle.secondary)
async def loop_button(self, interaction: discord.Interaction, button: Button):
current_mode = await queue.get_loop_mode(self.ctx.guild.id)
new_mode = 'song' if current_mode == 'off' else ('queue' if current_mode == 'song' else 'off')
await queue.set_loop_mode(self.ctx.guild.id, new_mode)
await self.refresh_message(interaction)
@discord.ui.button(label="🗑️ Clear", style=discord.ButtonStyle.danger)
async def clear_button(self, interaction: discord.Interaction, button: Button):
await queue.clear(self.ctx.guild.id)
if self.ctx.voice_client and self.ctx.voice_client.is_playing():
self.ctx.voice_client.stop()
await self.refresh_message(interaction)
@discord.ui.button(label="🔄 Refresh", style=discord.ButtonStyle.gray)
async def refresh_button(self, interaction: discord.Interaction, button: Button):
await self.refresh_message(interaction)
async def generate_queue_ui(ctx: Context):
guild_id = ctx.guild.id
server = ctx.guild
# Fetch all data
n, songs = await queue.grab_songs(guild_id)
current = await queue.get_current_song(guild_id) # Returns title, thumbnail, url
loop_mode = await queue.get_loop_mode(guild_id)
volume = await queue.get_volume(guild_id)
effect = await queue.get_effect(guild_id)
elapsed, duration, percentage = await queue.get_current_progress(guild_id)
# Configs
effect_emoji = queue.get_effect_emoji(effect)
# Map loop mode to nicer text
loop_map = {
'off': {'emoji': '⏹️', 'text': 'Off'},
'song': {'emoji': '🔂', 'text': 'Song'},
'queue': {'emoji': '🔁', 'text': 'Queue'}
}
loop_info = loop_map.get(loop_mode, loop_map['off'])
loop_emoji = loop_info['emoji']
loop_text = loop_info['text']
# Build Embed
embed = discord.Embed(color=discord.Color.from_rgb(43, 45, 49))
embed.set_author(name=f"{server.name}'s Queue", icon_url=server.icon.url if server.icon else None)
# Progress Bar Logic
progress_bar = ""
# Only show bar if duration > 0 (prevents weird 00:00 bars)
if duration > 0:
bar_length = 16
filled = int((percentage / 100) * bar_length)
# Ensure filled isn't bigger than length
filled = min(filled, bar_length)
bar_str = '' * filled + '🔘' + '' * (bar_length - filled)
progress_bar = f"\n`{format_time(elapsed)}` {bar_str} `{format_time(duration)}`"
# Now Playing Header
title = current.get('title', 'Nothing Playing')
thumb = current.get('thumbnail')
url = current.get('url', '')
if title == 'Nothing':
description = "## 💤 Nothing is playing\nUse `/play` to start the party!"
else:
# Create Hyperlink [Title](URL)
# If no URL exists, link to Discord homepage as fallback or just bold
if url and url.startswith("http"):
song_link = f"[{title}]({url})"
else:
song_link = f"**{title}**"
# CLEARER STATUS LINE:
# Loop: Mode | Effect: Name | Vol: %
description = (
f"## 💿 Now Playing\n"
f"### {song_link}\n"
f"{loop_emoji} **Loop: {loop_text}** | {effect_emoji} **Effect: {effect}** | 🔊 **{volume}%**"
f"{progress_bar}"
)
embed.description = description
# Queue List
if len(songs) > 0:
queue_text = ""
for i, song in enumerate(songs[:10]):
dur = '' if isinstance(song[1], str) else f" | `{format_time(song[1])}`"
queue_text += f"**{i+1}.** {song[0]}{dur}\n"
embed.add_field(name="⏳ Up Next", value=queue_text, inline=False)
remaining = (n) - 9 # Approx calculation based on your grabbing logic
if remaining > 0:
embed.set_footer(text=f"Waitlist: {remaining} more songs...")
else:
embed.add_field(name="⏳ Up Next", value="*The queue is empty.*")
# Set Thumbnail safely
if thumb and isinstance(thumb, str) and thumb.startswith("http"):
embed.set_thumbnail(url=thumb)
elif server.icon:
# Fallback to server icon
embed.set_thumbnail(url=server.icon.url)
view = QueueControls(ctx)
return embed, view
# The command entry point calls this
async def display_server_queue(ctx: Context, songs, n):
embed, view = await generate_queue_ui(ctx)
await ctx.send(embed=embed, view=view)
# Build a display message for queuing a new song
async def queue_message(ctx: Context, data: dict):
msg = discord.Embed(
title="🎵 Song Queued",
description=f"**{data['title']}**",
color=discord.Color.green())
msg.set_thumbnail(url=data['thumbnail'])
msg.add_field(name="⏱️ Duration", value=format_time(data['duration']), inline=True)
msg.add_field(name="📍 Position", value=f"#{data['position']}", inline=True)
msg.set_footer(text=f"Queued by {ctx.author.display_name}", icon_url=ctx.author.display_avatar.url)
await ctx.send(embed=msg)
# Converts seconds into more readable format
def format_time(seconds):
try:
minutes, seconds = divmod(seconds, 60)
hours, minutes = divmod(minutes, 60)
if hours > 0:
return f"{hours}:{minutes:02d}:{seconds:02d}"
elif minutes > 0:
return f"{minutes}:{seconds:02d}"
else:
return f"0:{seconds:02d}"
except:
return "Unknown"