added effects to songs!
This commit is contained in:
@@ -1,5 +1,6 @@
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from http import server
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import sqlite3
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import random
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import discord
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import asyncio
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@@ -8,14 +9,98 @@ from .translate import search_song
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db_path = "./data/music.db"
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FFMPEG_OPTS = {
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'before_options':
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'-reconnect 1 -reconnect_streamed 1 -reconnect_delay_max 5',
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'options':
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'-vn'
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# Base FFmpeg options (will be modified by effects)
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BASE_FFMPEG_OPTS = {
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'before_options': '-reconnect 1 -reconnect_streamed 1 -reconnect_delay_max 5',
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'options': '-vn'
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}
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# Audio effects configurations
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def get_effect_options(effect_name):
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"""Get FFmpeg options for a specific audio effect"""
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effects = {
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'none': {
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**BASE_FFMPEG_OPTS
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},
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'bassboost': {
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**BASE_FFMPEG_OPTS,
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'options': '-vn -af "bass=g=20,dynaudnorm"'
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},
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'nightcore': {
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**BASE_FFMPEG_OPTS,
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'options': '-vn -af "asetrate=48000*1.25,atempo=1.25,bass=g=5"'
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},
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'slowed': {
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**BASE_FFMPEG_OPTS,
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'options': '-vn -af "atempo=0.8,asetrate=48000*0.8,aecho=0.8:0.9:1000:0.3"'
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},
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'earrape': {
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**BASE_FFMPEG_OPTS,
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# Aggressive compression + hard clipping + bitcrushing for maximum distortion
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'options': '-vn -af "volume=8,acompressor=threshold=0.001:ratio=30:attack=0.1:release=5,acrusher=bits=8:mix=0.7,volume=2,alimiter=limit=0.8"'
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},
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'deepfry': {
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**BASE_FFMPEG_OPTS,
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# Extreme bitcrushing + bass boost + compression (meme audio effect)
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'options': '-vn -af "acrusher=bits=4:mode=log:aa=1,bass=g=15,acompressor=threshold=0.001:ratio=20,volume=3"'
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},
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'distortion': {
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**BASE_FFMPEG_OPTS,
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# Pure bitcrushing distortion
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'options': '-vn -af "acrusher=bits=6:mix=0.9,acompressor=threshold=0.01:ratio=15,volume=2"'
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},
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'reverse': {
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**BASE_FFMPEG_OPTS,
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'options': '-vn -af "areverse"'
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},
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'chipmunk': {
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**BASE_FFMPEG_OPTS,
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'options': '-vn -af "asetrate=48000*1.5,atempo=1.5"'
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},
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'demonic': {
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**BASE_FFMPEG_OPTS,
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'options': '-vn -af "asetrate=48000*0.7,atempo=0.7,aecho=0.8:0.9:1000:0.5"'
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},
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'underwater': {
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**BASE_FFMPEG_OPTS,
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'options': '-vn -af "lowpass=f=800,aecho=0.8:0.88:60:0.4"'
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},
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'robot': {
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**BASE_FFMPEG_OPTS,
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'options': '-vn -af "afftfilt=real=\'hypot(re,im)*sin(0)\':imag=\'hypot(re,im)*cos(0)\':win_size=512:overlap=0.75"'
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},
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'8d': {
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**BASE_FFMPEG_OPTS,
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'options': '-vn -af "apulsator=hz=0.08"'
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},
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'vibrato': {
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**BASE_FFMPEG_OPTS,
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'options': '-vn -af "vibrato=f=7:d=0.5"'
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},
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'tremolo': {
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**BASE_FFMPEG_OPTS,
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'options': '-vn -af "tremolo=f=5:d=0.9"'
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},
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'echo': {
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**BASE_FFMPEG_OPTS,
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'options': '-vn -af "aecho=0.8:0.88:60:0.4"'
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},
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'phone': {
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**BASE_FFMPEG_OPTS,
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# Sounds like a phone call (bandpass filter)
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'options': '-vn -af "bandpass=f=1500:width_type=h:w=1000,volume=2"'
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},
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'megaphone': {
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**BASE_FFMPEG_OPTS,
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# Megaphone/radio effect
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'options': '-vn -af "highpass=f=300,lowpass=f=3000,volume=2,acompressor=threshold=0.1:ratio=8"'
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}
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}
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return effects.get(effect_name, effects['none'])
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# Creates the tables if they don't exist
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def initialize_tables():
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# Connect to the database
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@@ -26,11 +111,30 @@ def initialize_tables():
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cursor.execute('''CREATE TABLE IF NOT EXISTS servers (
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server_id TEXT PRIMARY KEY,
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is_playing INTEGER DEFAULT 0,
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song_name TEXT
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song_name TEXT,
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loop_mode TEXT DEFAULT 'off',
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volume INTEGER DEFAULT 100,
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effect TEXT DEFAULT 'none'
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);''')
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# Set all to not playing
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cursor.execute("UPDATE servers SET is_playing = 0;")
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# Add new columns if they don't exist (for existing databases)
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try:
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cursor.execute("ALTER TABLE servers ADD COLUMN loop_mode TEXT DEFAULT 'off';")
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except sqlite3.OperationalError:
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pass # Column already exists
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try:
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cursor.execute("ALTER TABLE servers ADD COLUMN volume INTEGER DEFAULT 100;")
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except sqlite3.OperationalError:
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pass # Column already exists
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try:
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cursor.execute("ALTER TABLE servers ADD COLUMN effect TEXT DEFAULT 'none';")
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except sqlite3.OperationalError:
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pass # Column already exists
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# Create queue table if it doesn't exist
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cursor.execute('''CREATE TABLE IF NOT EXISTS songs (
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@@ -105,7 +209,7 @@ async def add_song(server_id, details, queued_by):
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return max_order_num
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# Pop song from server
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# Pop song from server (respects loop mode)
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async def pop(server_id, ignore=False):
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# Connect to db
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conn = sqlite3.connect(db_path)
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@@ -138,11 +242,20 @@ async def pop(server_id, ignore=False):
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song = song[0]
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await set_current_song(server_id, song['title'])
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await mark_song_as_finished(server_id, result[3])
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# Check loop mode before removing
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loop_mode = await get_loop_mode(server_id)
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if loop_mode != 'song': # Only remove if not looping song
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await mark_song_as_finished(server_id, result[3])
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return song['url']
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await set_current_song(server_id, result[4])
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await mark_song_as_finished(server_id, result[3])
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# Check loop mode before removing
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loop_mode = await get_loop_mode(server_id)
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if loop_mode != 'song': # Only remove if not looping song
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await mark_song_as_finished(server_id, result[3])
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return result[1]
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@@ -159,8 +272,8 @@ async def add_server(server_id, cursor, conn):
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# If the server doesn't exist, add it
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if not server_exists:
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cursor.execute('''INSERT INTO servers (server_id)
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VALUES (?)''', (server_id,))
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cursor.execute('''INSERT INTO servers (server_id, loop_mode, volume, effect)
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VALUES (?, 'off', 100, 'none')''', (server_id,))
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conn.commit()
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@@ -206,7 +319,7 @@ async def get_current_song(server_id):
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WHERE server_id = ?
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LIMIT 1;''',
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(server_id,))
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result = cursor.fetchone()
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# Close connection
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@@ -313,9 +426,223 @@ async def grab_songs(server_id):
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return max, songs
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# ============= LOOP/SHUFFLE/VOLUME FEATURES =============
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# Get/Set loop mode
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async def get_loop_mode(server_id):
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"""Get the current loop mode: 'off', 'song', or 'queue'"""
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conn = sqlite3.connect(db_path)
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cursor = conn.cursor()
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await add_server(server_id, cursor, conn)
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cursor.execute("""SELECT loop_mode
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FROM servers
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WHERE server_id = ?""",
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(server_id,))
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result = cursor.fetchone()
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conn.commit()
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conn.close()
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return result[0] if result else 'off'
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async def set_loop_mode(server_id, mode):
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"""Set loop mode: 'off', 'song', or 'queue'"""
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if mode not in ['off', 'song', 'queue']:
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return False
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conn = sqlite3.connect(db_path)
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cursor = conn.cursor()
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await add_server(server_id, cursor, conn)
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cursor.execute("""UPDATE servers
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SET loop_mode = ?
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WHERE server_id = ?""",
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(mode, server_id))
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conn.commit()
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conn.close()
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return True
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# Get/Set volume
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async def get_volume(server_id):
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"""Get the current volume (0-200)"""
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conn = sqlite3.connect(db_path)
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cursor = conn.cursor()
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await add_server(server_id, cursor, conn)
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cursor.execute("""SELECT volume
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FROM servers
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WHERE server_id = ?""",
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(server_id,))
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result = cursor.fetchone()
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conn.commit()
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conn.close()
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return result[0] if result else 100
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async def set_volume(server_id, volume):
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"""Set volume (0-200)"""
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volume = max(0, min(200, volume)) # Clamp between 0-200
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conn = sqlite3.connect(db_path)
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cursor = conn.cursor()
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await add_server(server_id, cursor, conn)
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cursor.execute("""UPDATE servers
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SET volume = ?
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WHERE server_id = ?""",
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(volume, server_id))
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conn.commit()
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conn.close()
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return volume
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# Shuffle the queue
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async def shuffle_queue(server_id):
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"""Randomize the order of songs in the queue"""
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conn = sqlite3.connect(db_path)
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cursor = conn.cursor()
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await add_server(server_id, cursor, conn)
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# Get all songs
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cursor.execute('''SELECT position, song_link, queued_by, title, thumbnail, duration
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FROM songs
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WHERE server_id = ?
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ORDER BY position''', (server_id,))
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songs = cursor.fetchall()
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if len(songs) <= 1:
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conn.close()
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return False # Nothing to shuffle
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# Shuffle the songs (keep positions but randomize order)
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random.shuffle(songs)
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# Delete all current songs
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cursor.execute('''DELETE FROM songs WHERE server_id = ?''', (server_id,))
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# Re-insert in shuffled order
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for i, song in enumerate(songs):
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cursor.execute("""INSERT INTO songs (server_id, song_link, queued_by, position, title, thumbnail, duration)
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VALUES (?, ?, ?, ?, ?, ?, ?)""",
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(server_id, song[1], song[2], i, song[3], song[4], song[5]))
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conn.commit()
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conn.close()
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return True
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# ============= AUDIO EFFECTS FEATURES =============
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async def get_effect(server_id):
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"""Get the current audio effect"""
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conn = sqlite3.connect(db_path)
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cursor = conn.cursor()
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await add_server(server_id, cursor, conn)
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cursor.execute("""SELECT effect
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FROM servers
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WHERE server_id = ?""",
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(server_id,))
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result = cursor.fetchone()
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conn.commit()
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conn.close()
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return result[0] if result else 'none'
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async def set_effect(server_id, effect_name):
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"""Set the audio effect"""
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conn = sqlite3.connect(db_path)
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cursor = conn.cursor()
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await add_server(server_id, cursor, conn)
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cursor.execute("""UPDATE servers
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SET effect = ?
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WHERE server_id = ?""",
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(effect_name, server_id))
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conn.commit()
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conn.close()
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return True
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def list_all_effects():
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"""Return a list of all available effects"""
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return [
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'none', 'bassboost', 'nightcore', 'slowed', 'earrape', 'deepfry', 'distortion',
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'reverse', 'chipmunk', 'demonic', 'underwater', 'robot',
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'8d', 'vibrato', 'tremolo', 'echo', 'phone', 'megaphone'
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]
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def get_effect_emoji(effect_name):
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"""Get emoji representation for each effect"""
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emojis = {
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'none': '🔊',
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'bassboost': '🔉💥',
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'nightcore': '⚡🎀',
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'slowed': '🐌💤',
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'earrape': '💀📢',
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'deepfry': '🍟💥',
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'distortion': '⚡🔊',
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'reverse': '⏪🔄',
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'chipmunk': '🐿️',
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'demonic': '😈🔥',
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'underwater': '🌊💦',
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'robot': '🤖',
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'8d': '🎧🌀',
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'vibrato': '〰️',
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'tremolo': '📳',
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'echo': '🗣️💭',
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'phone': '📞',
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'megaphone': '📢📣'
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}
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return emojis.get(effect_name, '🔊')
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def get_effect_description(effect_name):
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"""Get user-friendly description for each effect"""
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descriptions = {
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'none': 'Normal audio',
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'bassboost': 'MAXIMUM BASS 🔊',
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'nightcore': 'Speed + pitch up (anime vibes)',
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'slowed': 'Slowed + reverb (TikTok aesthetic)',
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'earrape': '⚠️ Aggressive compression + distortion + clipping ⚠️',
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'deepfry': '🍟 EXTREME bitcrushing + bass (meme audio) 🍟',
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'distortion': 'Heavy bitcrushing distortion',
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'reverse': 'Plays audio BACKWARDS',
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'chipmunk': 'High pitched and fast (Alvin mode)',
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'demonic': 'Low pitched and slow (cursed)',
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'underwater': 'Muffled underwater sound',
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'robot': 'Robotic vocoder',
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'8d': 'Panning audio (use headphones!)',
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'vibrato': 'Warbling pitch effect',
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'tremolo': 'Volume oscillation',
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'echo': 'Echo/reverb effect',
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'phone': 'Sounds like a phone call',
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'megaphone': 'Megaphone/radio effect'
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}
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return descriptions.get(effect_name, 'Unknown effect')
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# Play and loop songs in server
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async def play(ctx):
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"""Main playback loop - plays songs from queue sequentially"""
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"""Main playback loop - plays songs from queue sequentially with effects"""
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server_id = ctx.guild.id
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voice_client = ctx.voice_client
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@@ -337,9 +664,17 @@ async def play(ctx):
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return
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try:
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# Create audio source
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audio_source = discord.FFmpegPCMAudio(url, **FFMPEG_OPTS)
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# Get volume and effect settings
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volume_percent = await get_volume(server_id)
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volume = volume_percent / 100.0 # Convert to 0.0-2.0 range
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current_effect = await get_effect(server_id)
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ffmpeg_opts = get_effect_options(current_effect)
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# Create audio source with effect and volume control
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audio_source = discord.FFmpegPCMAudio(url, **ffmpeg_opts)
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audio_source = discord.PCMVolumeTransformer(audio_source, volume=volume)
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# Play with callback to continue queue
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def after_playing(error):
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if error:
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@@ -355,7 +690,7 @@ async def play(ctx):
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print(f"Error playing next song: {e}")
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voice_client.play(audio_source, after=after_playing)
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except Exception as e:
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print(f"Error starting playback: {e}")
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# Try to continue with next song
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