finished queue system, overwrites discord kill process to loop

This commit is contained in:
2023-05-26 16:49:45 +01:00
parent 8bc45786b1
commit 10907570a2
5 changed files with 174 additions and 71 deletions

View File

@@ -1,7 +1,17 @@
import sqlite3
import discord
import asyncio
db_path = "./data/music.db"
FFMPEG_OPTS = {
'before_options':
'-reconnect 1 -reconnect_streamed 1 -reconnect_delay_max 5',
'options':
'-vn'
}
# Creates the tables if they don't exist
def initialize_tables():
@@ -12,18 +22,24 @@ def initialize_tables():
# Create servers table if it doesn't exist
cursor.execute('''CREATE TABLE IF NOT EXISTS servers (
server_id TEXT PRIMARY KEY,
is_playing INTEGER DEFAULT 0,
)''')
is_playing INTEGER DEFAULT 0
);''')
# Set all to not playing
cursor.execute("UPDATE servers SET is_playing = 0;")
# Create queue table if it doesn't exist
cursor.execute('''CREATE TABLE IF NOT EXISTS queue (
server_id TEXT,
server_id TEXT NOT NULL,
song_link TEXT,
queued_by TEXT,
index INTEGER,
position INTEGER NOT NULL,
has_played INTEGER DEFAULT 0,
PRIMARY KEY (server_id, order_num)
)''')
PRIMARY KEY (position),
FOREIGN KEY (server_id) REFERENCES servers(server_id)
);''')
# Clear all entries
cursor.execute("DELETE FROM queue;")
# Commit the changes and close the connection
conn.commit()
@@ -31,26 +47,17 @@ def initialize_tables():
# Queue a song in the db
def add_song(server_id, song_link, queued_by):
async def add_song(server_id, song_link, queued_by):
# Connect to db
conn = sqlite3.connect(db_path)
cursor = conn.cursor()
add_server(server_id, cursor, conn)
await add_server(server_id, cursor, conn)
# Grab current index
cursor.execute(f"""
SELECT MAX(index)
FROM queue
WHERE server_id = ?
""", (server_id,))
result = cursor.fetchone()
# Highnest number or 0
max_order_num = result[0] + 1 if result[0] is not None else 0
max_order_num = await get_max(server_id, cursor) + 1
cursor.execute("""
INSERT INTO queue (server_id, song_link, queued_by, index)
INSERT INTO queue (server_id, song_link, queued_by, position)
VALUES (?, ?, ?, ?)
""", (server_id, song_link, queued_by, max_order_num))
@@ -59,7 +66,7 @@ def add_song(server_id, song_link, queued_by):
# Add server to db if first time queuing
def add_server(server_id, cursor, conn):
async def add_server(server_id, cursor, conn):
# Check if the server exists
cursor.execute('''SELECT COUNT(*)
FROM servers
@@ -76,46 +83,73 @@ def add_server(server_id, cursor, conn):
# set song as played and update indexes
def mark_song_as_finished(server_id, order_num):
async def mark_song_as_finished(server_id, order_num):
# Connect to the database
conn = sqlite3.connect(db_path)
cursor = conn.cursor()
# Update the song as finished
cursor.execute('''DELETE FROM queue
WHERE server_id = ? AND order_num = ?''',
WHERE server_id = ? AND position = ?''',
(server_id, order_num))
#cursor.execute('''UPDATE queue
# SET is_finished = 1
# WHERE server_id = ? AND index = ?''',
# (server_id, order_num))
# Get the order numbers of unplayed songs
cursor.execute('''SELECT index
FROM queue
WHERE server_id = ? AND is_finished = 0''', (server_id,))
unplayed_order_nums = [row[0] for row in cursor.fetchall()]
# Update the order numbers of unplayed songs
for new_order, old_order in enumerate(unplayed_order_nums, start=1):
cursor.execute('''UPDATE queue
SET order_num = ?
WHERE server_id = ? AND order_num = ?''',
(new_order, server_id, old_order))
# Close connection
conn.commit()
conn.close()
# Grab max order from server
async def get_max(server_id, cursor):
cursor.execute(f"""
SELECT MAX(position)
FROM queue
WHERE server_id = ?
""", (server_id,))
result = cursor.fetchone()
# Highnest number or 0
max_order_num = result[0] if result[0] is not None else -1
return max_order_num
# Pop song from server
async def pop(server_id):
# Connect to db
conn = sqlite3.connect(db_path)
cursor = conn.cursor()
# JUST INCASE!
await add_server(server_id, cursor, conn)
max_order = await get_max(server_id, cursor)
if max_order == -1:
conn.commit()
conn.close()
return None
cursor.execute('''SELECT song_link
FROM queue
WHERE server_id = ? AND position = ?
''', (server_id, max_order))
result = cursor.fetchone()
conn.commit()
conn.close()
await mark_song_as_finished(server_id, max_order)
return result[0]
# Sets the playing variable in a server to true or false
def update_server(server_id, playing: bool):
async def update_server(server_id, playing: bool):
# Connect to database
conn = sqlite3.connect(db_path)
cursor = conn.cursor()
# add server to db if not present
add_server(server_id, cursor, conn)
await add_server(server_id, cursor, conn)
value = 1 if playing else 0
@@ -129,13 +163,14 @@ def update_server(server_id, playing: bool):
conn.commit()
conn.close()
def is_server_playing(server_id):
async def is_server_playing(server_id):
# Connect to db
conn = sqlite3.connect(db_path)
cursor = conn.cursor()
# add server to db if not present
add_server(server_id, cursor, conn)
await add_server(server_id, cursor, conn)
cursor.execute("""SELECT is_playing
FROM servers
@@ -143,8 +178,55 @@ def is_server_playing(server_id):
(server_id,))
result = cursor.fetchone()
print(result)
conn.commit()
conn.close()
return result
return True if result[0] == 1 else False
# Delete all songs from a server
async def clear(server_id):
# Connect to db
conn = sqlite3.connect(db_path)
cursor = conn.cursor()
await add_server(server_id, cursor, conn)
await update_server(server_id, False)
# Delete all songs from the server
cursor.execute('''DELETE FROM queue WHERE server_id = ?''', (server_id,))
conn.commit()
conn.close()
# Play and loop songs in server
async def play(ctx):
server_id = ctx.guild.id
# Wait until song is stopped playing
#while ctx.voice_client.is_playing():
#await asyncio.sleep(1)
# check next song
url = await pop(server_id)
# if no other song update server and return
if url is None:
await update_server(server_id, False)
return
# else play next song and call play again
ctx.voice_client.play(
AstroPlayer(ctx, url, FFMPEG_OPTS))
class AstroPlayer(discord.FFmpegPCMAudio):
def __init__(self, ctx, source, options) -> None:
self.ctx = ctx
super().__init__(source, **options)
def _kill_process(self):
super()._kill_process
asyncio.run(play(self.ctx))